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包郵 人機交互設計

作者:單美賢
出版社:電子工業(yè)出版社出版時間:2016-08-01
開本: 32開 頁數(shù): 216
中 圖 價:¥20.2(5.8折) 定價  ¥35.0 登錄后可看到會員價
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人機交互設計 版權信息

人機交互設計 本書特色

以計算機為主的現(xiàn)代技術之飛速發(fā)展,為用戶提供了豐富多樣的體驗,人機交互設計的研究得到了廣泛的關注。本書從人機交互的基本概念入手,以交互設計流程為依據(jù),詳細介紹了需求分析、架構設計、開發(fā)支持和測試優(yōu)化過程等方面的知識。本書關注以人為本的用戶需求,從可用性和用戶體驗兩個層面上進行分析,引導讀者關注交互設計原則、建立以用戶為中心的設計理念。

人機交互設計 內容簡介

以計算機為主的現(xiàn)代技術之飛速發(fā)展,為用戶提供了豐富多樣的體驗,人機交互設計的研究得到了廣泛的關注。本書從人機交互的基本概念入手,以交互設計流程為依據(jù),詳細介紹了需求分析、架構設計、開發(fā)支持和測試優(yōu)化過程等方面的知識。本書關注以人為本的用戶需求,從可用性和用戶體驗兩個層面上進行分析,引導讀者關注交互設計原則、建立以用戶為中心的設計理念。

人機交互設計 目錄

第1 章什么是人機交互技術············································································(1)
1.1 人機交互技術····································································································· (1)第1 章什么是人機交互技術············································································(1)
1.1 人機交互技術····································································································· (1)
1.1.1 人機交互技術的發(fā)展史················································································ (2)
1.1.2 人機交互技術的發(fā)展方向············································································· (3)
1.1.3 相關概念的理解························································································· (4)
1.2 交互設計與用戶體驗···························································································· (6)
1.2.1 拙劣的設計······························································································· (7)
1.2.2 為體驗而設計···························································································· (8)
1.2.3 用戶體驗·································································································· (9)
1.2.4 用戶體驗的實現(xiàn)方法:UCD·········································································· (9)
1.2.5 以用戶為中心的設計的要點········································································ (10)
1.3 交互設計目標··································································································· (11)
1.3.1 可用性目標····························································································· (12)
1.3.2 用戶體驗目標·························································································· (12)
1.4 交互設計的方法································································································ (13)
1.4.1 以人為本的設計理念················································································· (14)
1.4.2 以活動為中心的設計················································································· (15)
1.4.3 任務、活動和目標的區(qū)別··········································································· (15)
1.4.4 以目標為導向的設計················································································· (16)
1.5 交互設計過程概覽····························································································· (16)
1.5.1 需求分析階段·························································································· (17)
1.5.2 框架定義階段·························································································· (18)
1.5.3 開發(fā)支持階段·························································································· (18)
1.5.4 測試與優(yōu)化階段······················································································· (18)
第 2 章交互設計理論基礎············································································· (20)
2.1 涉及的相關學科································································································ (20)
2.1.1 心理學··································································································· (21)
2.1.2 人體工程學····························································································· (26)
2.1.3 計算機科學····························································································· (27)
2.1.4 社會學··································································································· (28)
·VI·
2.1.5 美學······································································································ (29)
2.2 交互設計中的認知因素······················································································· (30)
2.2.1 感知因素································································································ (30)
2.2.2 視覺因素································································································ (31)
2.2.3 注意因素································································································ (33)
2.2.4 記憶因素································································································ (34)
2.2.5 思維因素································································································ (34)
2.3 交互設計中的情感因素······················································································· (35)
2.3.1 用戶與情感的多樣性·········信息
展開全部

人機交互設計 作者簡介

2002.8-至今 南京郵電大學教育科學技術學院教師。江蘇高校第九屆哲學社會科學研究優(yōu)秀成果獎二等獎(2014.7)江蘇高校第八屆哲學社會科學研究優(yōu)秀成果獎二等獎(2012.11)江蘇省第三屆教育科學優(yōu)秀成果獎三等獎(2011.11)江蘇省高校教學管理研究會優(yōu)秀論文二等獎(2013.7)2012年度南京郵電大學先進工作者。

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